Hot Picks

- There's No Such Thing as Zombies 2020

- Ready for My Close Up 2019

- Salvable 2025

- The Fostered 2025

- Heavyweight 2025

- Our Happy Place 2024

- Maxxie LaWow: Drag Super-shero 2024

- Watch the Skies 2022

- Dream Hacker 2025

- Love and Comminication 2022

- If I Could Ride Again 2025

- Freak Off 2025

- Lavender Men 2025

- Lost Cos 2023

- Sound of the Surf 2022

- The Stillness 2025

- Frankie Freako 2024

- The Texas Witch 2025

- Cannibal Mukbang 2023

- Bleeding 2024

- No Choice 2025

- Nahual 2025

- Bitter Souls 2025

- A Very Long Carriage Ride 2025

- The Matriarch 2024

- Oxy Morons 2025

- Ed Kemper 2025

- Piglet 2025

- Walter, Grace & the Submarine 2024

- Midnight in Phoenix 2025

- Dorothea 2025

- Mauler 2025

- Consecration 2023

- The Death of Snow White 2025

- Franklin 2025

- ApoKalypse 2025

- Live and Die in East LA 2023

- A Season for Love 2025

- The Arkansas Pigman Massacre 2025

- Visceral: Between the Ropes of Madness 2012

- The Darkside of Society 2023

- Jackknife 2024

- Family Property 2: More Blood 2025

- Feral Female 2025

- Amongst the Wolves 2024

- Autumn 2023

- Bob Trevino Likes It 2024

- A Hard Place 2025

- Finding Nicole 2025

- Juliet & Romeo 2025

- Off the Line 2024

- First Moon 2025

- Healing Towers 2025

- Final Recovery 2025

- Greater Than 2014

- Self Driver 2024

- Primal Games 2025

- Talk of the Dead 2016

- A Killer Conversation 2014

- First Impressions Can Kill 2017

- Star Crash 1979

- Strangler of the Swamp 1946

An Interview with Hooroo Jackson, Director of A Very Long Carriage Ride

by Mike Haberfelner

June 2025

Films directed by Hooroo Jackson on (re)Search my Trash

 

Quick Links

Abbott & Costello

The Addams Family

Alice in Wonderland

Arsène Lupin

Batman

Bigfoot

Black Emanuelle

Bomba the Jungle Boy

Bowery Boys

Bulldog Drummond

Captain America

Charlie Chan

Cinderella

Deerslayer

Dick Tracy

Dick Turpin

Dr. Mabuse

Dr. Orloff

Doctor Who

Dracula

Edgar Wallace made in Germany

Elizabeth Bathory

Emmanuelle

Fantomas

Flash Gordon

Frankenstein

Frankie & Annette Beach Party movies

Freddy Krueger

Fu Manchu

Fuzzy

Gamera

Godzilla

Hercules

El Hombre Lobo

Incredible Hulk

Jack the Ripper

James Bond

Jekyll and Hyde

Jerry Cotton

Jungle Jim

Justine

Kamen Rider

Kekko Kamen

King Kong

Laurel and Hardy

Lemmy Caution

Lobo

Lone Wolf and Cub

Lupin III

Maciste

Marx Brothers

Miss Marple

Mr. Moto

Mister Wong

Mothra

The Munsters

Nick Carter

OSS 117

Phantom of the Opera

Philip Marlowe

Philo Vance

Quatermass

Robin Hood

The Saint

Santa Claus

El Santo

Schoolgirl Report

The Shadow

Sherlock Holmes

Spider-Man

Star Trek

Sukeban Deka

Superman

Tarzan

Three Mesquiteers

Three Musketeers

Three Stooges

Three Supermen

Winnetou

Wizard of Oz

Wolf Man

Wonder Woman

Yojimbo

Zatoichi

Zorro

Your new movie A Very Long Carriage Ride - in a few words, what's it about?

 

One film, two ways. It is the first film in the history of cinema released in two different complete styles simultaneously—stop motion animation and 2D classic animation. This was only possible due to the cost-saving production efficiency of AI. Each version only cost $1,000. In fact, this you could say is the very first pure expression of the AI artform specific only to AI itself, as in trad film, a director simply wouldn’t do it because it would double the budget with no guarantee that the audience will buy two tickets.

 

My prior AI feature films, Window Seatthe first fully AI feature film in history—used live action AI video, DreadClub: Vampire’s Verdict was the first fully AI animated feature film. My point is these are both existing forms—live action and animation. Their revolution was in the cost, production methodology, and the spiritual value in bypassing institutional gatekeepers. A Very Long Carriage Ride however is something entirely new.

 

Releasing two complete versions forces audiences to ask: what is the film? Each version is only half the equation; together they form a new, fluid definition of cinema. And this in a way sort of splits the cinematic atom. When you look at that, suddenly the entire future opens up in front of you. Meanwhile it continues to further the same production revolution as the others. Since our last interview I have put all these AI filmmaking methodologies into two books on AI film theory, The New Machine Cinema and the upcoming Post-Scarcity Cinema. I will speak more on these later.

 

What were your sources of inspiratiion when writing A Very Long Carriage Ride?

 

Story-wise, it’s Charles Dickens, Jane Austen, and strangely during production The Lord of the Rings, with Autumn’s journey seeming like a trip to Mount Doom to cast away the One Ring. It costs her everything, but her friends accompany her along the way and soften the burden on her shoulders.

 

I also became obsessed with film history. George Méliès, Alice Guy-Blaché, Émile Cohl, D.W. Griffith, Oscar Micheaux, Lotte Reiniger; names where you see cinema is not synonymous with Hollywood, it began with independent cinema and independent artists; the cast of characters you see today existed nowhere in early cinema, instead it was exactly the sort of raconteurs and ne’er-do-wells you see in AI cinema. This is the sole thing for me which softens the blow of continued institutional resistance.

 

The film is also dedicated to Walt Disney and David Lynch, who died during production and I like to think the dreamy interludes owe him gratitude. Walt Disney for obvious reasons, he is third or fourth in all of cinema in terms of structural, foundational importance.

 

But to mark the turning point of AI we have to follow it backward to how both the digital streamlining and the CGI revolution led to AI, and what came before. You first have to go back to John Lasseter and the first CGI animated feature film Toy Story. George Lucas and the transformation of cinema into an effects-driven industrial pipeline. Jean-Luc Godard, who tore apart narrative conventions and rebuilt the language of film—and John Cassavetes and the birth of independent cinema up to the 90s indie boom. You’d even have to go back to the 1920s, with Eisenstein defining film grammar, and the 1890s, with the Lumière Brothers’ experiments with the camera—to track the structural evolution of cinema, where a singular form of story evolves into the living, breathing cinema. Whether people like it or not, AI is the most monumental and seismic shift in cinema in one hundred years—combining practically every production revolution in one, and now we begin to push it even further.

 

Artistically, during the production itself, I was inspired by Terence Davies’ A Quiet Passion, Bresson’s Joan of Arc, Sweeney Todd, Black Swan. The anime series Princess Knight. Many of these don’t reflect the film itself, but the marathon process of making it. So there was a lot here moving through me.

 

With A Very Long Carriage Ride being a computer-generated movie, to what extent if at all did you use artificial intelligence in the scripting stage?

 

This is an important question because there has been an enormous misconception that my films are entirely AI written. I use AI as a creative partner, I brainstorm, discuss, research and polish with AI, but I am not handing it authorship. In A Very Long Carriage Ride, I received these comments several times, that AI wrote the film, even its ornate dialogue. This is my dialogue, and you would go no further than my debut 2018 novel The Unweddable Chattaway Girls, an 18th century period piece, preceding AI by several years, which shows I write literary dialogue in period settings with a hint of eccentric formal artifice. To counter this idea that I don’t write my films, as with DreadClub: Vampire’s Verdict (2024), I am publishing the entire production diary which includes my complete collaboration with LLMs in the writing of A Very Long Carriage Ride. Meaning people will be able to see exactly how I work with AI in the writing of my films. I am also planning to publish over 40 hours of direct screen recordings making A Very Long Carriage Ride in real time. I feel a responsibility to document, not only as a way of protecting the record, but in preserving it. I am not against fully machine written films, it’s not a priority for me personally, but I reserve the right to experiment with that later.

 

You've made two versions of A Very Long Carriage Ride - so do talk about the two distinct stylistic choices for the two versions, and why these choices, and why go with both?

 

Because this is my second 2D animated feature film after DreadClub: Vampire’s Verdict, I had the process down pat and was able to make another one with more evolved technology, and I was able to take bigger risks. A Very Long Carriage Ride really does capture the aesthetic of classic golden age animation. Your review had remarked the story isn’t always appropriate for a children’s film, but I also think there were Disney films like The Hunchback of Notre Dame and Pocahontas and The Lion King that did have dark, emotional gravitas.

 

One film I have written called Strings is going to share this animated aesthetic, but it is going to be the darkest animated film ever made, as a commentary on how classic animated films in the 1930-1950s were ignoring the social themes of their time. Strings will be my most provocative vision ever, because it takes place right in the South, post-slavery. However, I am also considering doing it live action technicolor, inspired by Jean Renoir’s The River. Ideally I could do it both ways again, but I do not believe I have another dual aesthetic release in me at the current level of the technology.

 

The stop motion animated version of A Very Long Carriage Ride I am extremely proud of, because this version is the most technologically advanced AI feature film ever made up until this point. It has authentically captured actual budgeted stop motion productions. The exact film would cost some $15-$25 million in stop motion, likely more. This goes even further to what you said, there is no doubt it is going to attract kids who are curious about the film and end up seeing a serious adult drama full of debates about God. Maybe they would get a kick out of the characters and world, and the general energy of it, while without understanding a single thing that’s happening. Regardless, it’s a fun film anyone can enjoy.

 

Between the 2D- and the 3D-versiion of A Very Long Carriage Ride, what were the differences achieving them, and which was easier to do, and why?

 

I made both the stop motion and 2D animated version simultaneously, often in 10-20 minute increments. It was like climbing up a mountain, then descending only to climb it again a second time at every post. Because 2D works on a flat plane, it was easier to refine, and I genuinely had fun making it. The stop motion, because it was both my first stop motion animated film, and because it had the responsibility of being the first AI stop motion animated feature film in history, it was a nightmare. The detail and nuance is so much harder to get right, but the benefit is that once it’s right, it is so right. This is the version I tell people they just have to watch, even if they end up preferring the timeless feel of the 2D classic animation; the stop motion is a must-view.

 

You used AI for pretty much every aspect of A Very Long Carriage Ride, also for music, sounds and voicework, right? So what were the challenges of getting the right score and dialogue delivery to the screen?

 

AI music has advanced since DreadClub: Vampire’s Verdict, where my job was to be a curator—to generate until I found the piece I liked. On A Very Long Carriage Ride you now had an ability to go in and regenerate segments of a song, so you can assemble your music like a Rubik’s Cube. The musical centerpiece of the film is the title song which plays in the closing credits, and it is the first song in the OST.

 

No such job exists yet, but a fully AI composer would be helpful, because a process that once took a few days can now take several months, opening up brand new possibilities. But at the same time it also violates the central tenet from the New Machine Cinema: One Person, One Film.

 

All that said, please take us through the whole step-by-step process of making A Very Long Carriage Ride?

 

I can take the opportunity to speak about The New Machine Cinema and its foundational ideas.

 

One Person, One Film - the cinema of the future should be made only by one single director with no other credits in the film.

 

Speed of the Mind - this is a maximalist credo: with more production available to us for less, a film should have more content crammed into less time.

 

The Living, Breathing Cinema - I sought to prove this concept in building A Very Long Carriage Ride, it states ‘a film is no longer a film, a film is a series of possibilities’

 

Machine Pleasures - in the production of A Very Long Carriage Ride, there were over 60 speaking AI machine actors. What I found is that sometimes the bizarre machine readings came off wrong, but were somehow preferable to regular readings. I call this Machine Pleasures. It is when wrong is right. The reading sounds odd, but hits your emotions deeper, and you wouldn’t want it any other way.

 

The Automated Film - most of the anti-AI contingent today act as if we are already at the point of automated films, it is ultimately their biggest logical fallacy. I figured we must define the furthest end point first to validate that we what we are doing is in no sense automated.

 

The ideas in the book shaped A Very Long Carriage Ride’s production to the point I was considering adding the full list to the beginning of the film, currently they are in the front of the trailers.

 

The $64 question of course, where can A Very Long Carriage Ride be seen?

 

My vision for A Very Long Carriage Ride is that a prompt begins with the film: Classic Animation or Stop Motion Animation. They click. That’s the official way to watch the movie. This has been fulfilled on the Blu-ray release. Traditional streaming limitation means I can only submit one version, so I am deciding whether to submit the stop motion version—the more advanced version—or the 2D animated feature—the crowdpleaser. I decided to roll the dice and submit both and hope they’re both picked up.

 

Anything you can tell us about audience and critical reception of A Very Long Carriage Ride?

 

Critics respect the movie and its dual-nature accomplishment, but they don’t quite realize what is in front of them. Part of the divide is, what happens when you have a literary, Jane Austen-esque film with a largely female ensemble, aimed toward female audiences, but only men review it?

 

The ‘one person, one film’ tenet in AI is not only philosophical but a budgetary necessity, requiring me to act as PR. There, I have found that specialized audiences are strictly gatekept, meaning you have to go broad, and then all your outreach lands on the wrong viewership.

 

Film festivals, forget about it. Most of those are curated from direct phone calls and handshakes with organizer presidents. Films submitted blind are looked at under a microscope, while films curated from relationships are given a pass sight unseen from name alone.

 

All this creates a paradoxical situation for A Very Long Carriage Ride. What do you do when you are facing a wall of bad faith resistance? With my previous AI features, I could bear that I was tracking the limits of technology in the moment, but now, bad faith opinions have turned into a genuine injustice; the limits are no longer with the film, but with society around it. A film like this becomes a stress test for the system itself. If A Very Long Carriage Ride isn’t given a platform, the entire thing is broken beyond repair—therein it sort of exists as both the problem and the solution at once. Another way to say it, AI cinema currently exists as a kind of symbolic protest vote. My job is to bring out the question, what if it’s actually better?

 

For now, the historic markers are my sole driving force because it is the only thing available to me. So I do it for the young me, who did not know what would happen but knew something would happen, creating a whole continuum of fate that wouldn’t exist without these works. Without them, my entire past would be lost.

 

I do not create in a bubble. Every criticism, I go out my way to address loudly on screen. Viewers will now see one minute long takes with complex staging, full character consistency, a richer narrative with humor, drama, pathos, it will now be in full color. They will see animation a leap ahead, stop motion at a professional level, bigger and more refined music, dozens of two-shots, four-shots, even a ten-shot. These are all improvements in methodology, technology, and my growth as a filmmaker. So to still be painted in the broad brush that because AI is not perfect, nothing on screen has any merit—the very same response to my early, primitive AI work in 2023—it’s disappointing. It becomes apparent that I am growing while opponents have remained stagnant.

 

One critic said the film has too many characters. Yes, it has 60 speaking parts! This is a feature, not a bug. In tradfilm, you would have a nightmare of paperwork, unions, and payroll. Even at the professional Hollywood level, we’re talking $100 million productions for a cast so large. The production cost and efficiency in AI now allows us to have more, and with more for less, we must aim toward more. I use slow cinema as an example of the reverse. Slow cinema is the natural haven for the resource scarcity of budgeted independent film—the arthouse is full of slow cinema because working in a form cast in the mold of low budgets is a necessity (slow films are these long films with 5-10 minute takes, for instance, unbroken shots of people cooking in their kitchen). I love many of those films, but with AI, a film should be grand, majestic, and fast, otherwise it is not taking advantage of the benefits of AI. I term this simply as possible: post-scarcity cinema. Without budgetary restraints, we are free to put down anything we can imagine, so we must dream big.

 

AI cinema should be big—because it can. We don’t have executives anymore telling us it has to play to the back of the audience. Further, the modern era is what created the need for AI cinema. If the prior model were preferable, AI cinema would not exist. So perhaps the zeitgeist should be puzzled, confused, angry, and at a loss for words, perhaps it means the medicine is working.

 

You have made AI-animated movies for quite some years now, pretty much since the technology was new - so how have things evolved over the years on a technical level? And where do you see the technology go from here?

 

It has naturally gotten a lot better since DreadClub: Vampire’s Verdict. One thing I have always joked about from the very start is that opponents mistake me for the CEO of AI. I tend to be casted all the blame of the technological limitations as a flaw in my ability—but then they turn around and give all the credit to the AI when I really nail it. There’s no winning.

 

As for what’s next for me, it is currently animation. My job is just to give every snapshot of the technology the very best possible feature film. This led me toward animation out of necessity. I consider myself a live action filmmaker, it’s just there was no means to make a live action AI film since Window Seat to that standard in fluid, realistic performances. But in the process of working in animation, I have become a huge fan of the artform and its history in a way that I wasn’t before. I watch cartoons and anime around the clock.

 

Currently, I am working on a CG animated movie called My Boyfriend is a Superhero!?, which is a superhero rom-com, and I want to get to Strings as well. So I will be running tests soon to see if I can capture nuanced performances for a live action Strings, or whether it will be an animated film. This is another thing about working in AI. Every single movie has a workflow totally unique to itself. Every one is a record in time.

 

Your/your movie's website, social media, whatever else?

 

hooroojackson.com

instagram.com/hooroojackson

 

Anything else you're dying to mention and I have merely forgotten to ask?

 

AI movie stars. Rogers, the machine actor who played both Cousin Martini in A Very Long Carriage Ride and Triswald in DreadClub: Vampire’s Verdict and now Reejus in My Boyfriend is a Superhero!? I consider him the first AI movie star. Every word out his mouth is gold, and his line readings most encapsulate machine pleasures. Joan, the machine actress who played both Betty Gray in DreadClub: Vampire’s Verdict, Katy Bloom in A Very Long Carriage Ride and now TV-Sami in My Boyfriend is a Superhero!? I also consider her a machine movie star, with the sort of charisma you only see on stage.

 

The last thing I would mention is that A Very Long Carriage Ride was the most difficult production in my career—two full features built side-by-side, an impossible timeline, and even a brief stint editing the film from a hospital bed. But the film proved that a single filmmaker can deliver stop-motion and hand-drawn features on thousand dollar budgets, and the workflow breakthroughs are already feeding my next two films.

 

Feeling lucky?
Want to
search
any of my partnershops yourself
for more, better results?
(commissions earned)

The links below
will take you
just there!!!

Find Hooroo Jackson
at the amazons ...

USA  amazon.com

Great Britain (a.k.a. the United Kingdom)  amazon.co.uk

Germany (East AND West)  amazon.de

Looking for imports?
Find Hooroo Jackson here ...

Thailand  eThaiCD.com
Your shop for all things Thai

It will be a lot easier to make films in multiple ways in the future, but not like this. I wanted to offer the foundation by doing it from scratch, that will one day be seen the way we see solving cryptography with pencil and paper—by then, you will be able to change the entire aesthetic of a film trivially, with one click. So I offer this film as proof, and the biggest gift I could offer is that it’s not a tech demo but a fully fledged feature film, to which I gave my all. But art has a cost. I used to romanticize that my films were everything to me and worth whatever cost. So if any young filmmaker looks at this, because it is a notion of the young to romanticize sacrifice at the expensive of everything, I will urgently warn them. Art comes at a cost we may not realize. You don’t want to know your limits once they’re already broken, and there are limits you don’t realize you have.

 

Despite this I am optimistic and I am still working. Stoicism is more important than ever. I haven’t lost a step, but I am certainly shell-shocked.

 

Thanks for the interview!

 

© by Mike Haberfelner


Legal note: (re)Search my Trash cannot
and shall not be held responsible for
content of sites from a third party.




Thanks for watching !!!



 

 

In times of uncertainty of a possible zombie outbreak, a woman has to decide between two men - only one of them's one of the undead.

 

There's No Such Thing as Zombies
starring
Luana Ribeira, Rudy Barrow and Rami Hilmi
special appearances by
Debra Lamb and Lynn Lowry

 

directed by
Eddie Bammeke

written by
Michael Haberfelner

produced by
Michael Haberfelner, Luana Ribeira and Eddie Bammeke

 

now streaming at

Amazon

Amazon UK

Vimeo

 

 

 

Robots and rats,
demons and potholes,
cuddly toys and
shopping mall Santas,
love and death and everything in between,
Tales to Chill
Your Bones to

is all of that.

 

Tales to Chill
Your Bones to
-
a collection of short stories and mini-plays
ranging from the horrific to the darkly humourous,
from the post-apocalyptic
to the weirdly romantic,
tales that will give you a chill and maybe a chuckle, all thought up by
the twisted mind of
screenwriter and film reviewer
Michael Haberfelner.

 

Tales to Chill
Your Bones to

the new anthology by
Michael Haberfelner

 

Out now from
Amazon!!!