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An Interview with Ricardo Islas, Director and Star of Nahual

by Mike Haberfelner

June 2025

Ricardo Islas on (re)Search my Trash

 

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Your new movie Nahual - in a few words, what's it about?

 

It's the story of Katia Montero, a social worker who faces a very challenging situation after being scratched by a mysterious woman. As a result, her life turns into a nightmare of death and violence. It’s a variation on the werewolf myth — but with a completely different origin rooted in South American mythology.

 

With Nahual being in essence if not mythology being a werewulf movie, is that a genre at all dear to you, and some of your genre favourites?

 

Yes, werewolves are definitely one of my favorite characters and myths. I wanted to make another werewolf movie over 30 years after my first and only incursion into that mythology — a 1993 film titled Plenilunio. But this time, I didn’t want to make just another werewolf movie. I wanted to try something different — something that wouldn’t compete with the countless werewolf films that already exist and continue to be made. For that reason, I decided to explore lesser-known legends — or I should say older legends — from places like South and Latin America. As for some of my favorite werewolf films, of course I’m a big fan of Lon Chaney jr’s The Wolfman (1941) [Lon Chaney jr bio - click here]. I also love The Howling and An American Werewolf in London, just to name a few. And contrary to popular opinion, I also really enjoy Benicio del Toro’s The Wolfman, which I consider one of the best monster movies of the 21st century.

 

So what can you tell us about the actual nahual-mythology, and how much research went into this aspect of your movie?

 

I’d be lying if I said I did extensive research. I knew I wanted to explore something rooted in Mesoamerican or Latin American mythology, and I had a few options I looked into. The first that came to mind was La Llorona, the Weeping Woman. But that’s not a monster movie, and I had already decided I wanted to make a monster movie. Then I considered the more modern legend of the Chupacabra. And finally, I landed on the Nahual — a figure that seems to be common across Latin America, even though the name and details vary from country to country. I did some reading, mostly on Mexican and Central American interpretations of the Nahual myth. While I didn’t find exactly what I was looking for, I got close enough. In most versions, the Nahual is tied to witchcraft — a person possessed by the spirit of an animal. And that animal can vary: wolves, coyotes, birds, even pumas and lions. That last one is what I decided to focus on — not a traditional werewolf, but a creature more like a catwoman-type monster.

 

(Other) sources of inspiration when wrting Nahual?

 

This might surprise some people, but the decision-making process went something like this: I knew I wanted to make a monster movie. I knew I didn’t want to make a typical werewolf or Bigfoot movie — nothing that would face heavy competition in the market. But I also wanted a structure that would work for a low budget, independent film. So I rewatched and studied a 1978 made-for-TV werewolf movie called Death Moon. Robert Foxworth plays a lawyer (I think?) who’s stressed out and sent on vacation by the company doctor. He goes to Hawaii, reconnects with the land of his ancestors, and begins transforming into a werewolf, attacking people at the resort. This was a very low budget TV movie, but I used it as structural inspiration — and then filled that structure with Latin American legends. That’s how Nahual came to be.

 

You of course have to talk about the monster design in Nahual, and how much creative input did you have in its creation?

 

The design process took nearly a year. I started in June 2023 by sketching and drawing. I did my own research using online models — sometimes 3D — blending human and jaguar skeletons into a creature design. We experimented with different techniques, but nothing was working due to the budget limitations. The size, mobility, and general feasibility of the creature were all concerns. Almost as a last resort, I started looking at companies that build monsters, and I found Midnight Studios FX. On their website, I came across a full-body costume called "Cat Vamp" or "Vamp Cat" — I can’t remember exactly — and I saw potential. I downloaded the image, brought it into Photoshop, made modifications, and sent the altered image back to the company. They were amazing — they accommodated my request, and a few months later, I received exactly what I had envisioned. Same texture, same hair color, same leopard-style spots — even the original long hair was trimmed to look more like a lion or leopard, just as I wanted. Finally, we had Alejandro Maidana from Buenos Aires put some final digital touches that enhanced the motion of the monster where a regular man-in-a-costume wouldn’t be able to perform. It was a long process on both ends, but I couldn’t be happier with the final result.

 

Do talk about Nahual's approach to horror!

 

The approach was inspired by many horror films from the 1970s — films that combined horror and humor, but without crossing over into full comedy. I used the same method in my last movie, Night Hunt, which was inspired by Dan Curtis’ The Night Stalker. In that film, Kolchak is funny, some side characters are funny — but the monster, the vampire, is terrifying. Nahual follows that pattern. The main character’s situation is dramatic and frightening, but the supporting characters — in the hotel and on the farm — bring in humor. This creates tension relief, which I think is a better storytelling approach than going full throttle in just one emotional direction.

 

A few words aboiut your overall directorial approach to your story at hand?

 

This was one of the most difficult movies I’ve ever shot, mainly due to the clash between our low budget and the ambition of the script. Even though I wrote the film with limitations in mind, it's still a monster movie — with extras, crowd scenes, and action sequences involving the creature. So my approach was to break things down: dialogue days and action days. We devoted entire days strictly to action, giving those scenes more attention than you typically would on an indie set. For dialogue scenes, I used two cameras to allow the actors freedom to improvise, knowing their performances would be captured naturally without sticking rigidly to the script.

 

You also appear in front of the camera in Nahual - so what can you tell us about your character, what did you draw upon to bring him to life, and did you write Renzo Gutiérrez with yourself in mind from the get-go?

 

Yes, I wrote Renzo Gutiérrez with myself in mind. I feel I made a mistake over the past 20 years by stepping away from acting entirely. Now that I’m older, I believe I can bring some gravitas to these kinds of films — especially since they often star very young casts. Think of the old Hammer films — one of the reasons we still love them is because they featured older actors who brought credibility to the fantastical stories. I’m in my 50s now, and I like to work with people my own age to help bring back that seriousness to the genre. Of course, I also work with young actors — they’re essential for appealing to younger audiences. But for this role, I knew what I could bring, and I wrote the character accordingly.

 

What can you tell us about the rest of your cast, and why exactly these people?

 

Again, following in the tradition of the Hammer films I admire, I’ve formed long-standing friendships with actors I've worked with since the late 1990s. Jenny Sanchez, who plays Katia Montero, is one of them. We’ve grown older together as collaborators, and now is the right time for them to play these kinds of roles I write specifically for them. Of course, we also bring in new talent. We hold a few auditions and find fresh faces. Another important element of this movie is its setting — a small town in Mexico with an Indigenous community at the heart of the mythology. From the beginning, I knew I didn’t want actors portraying Indigenous characters. I wanted actual Indigenous people playing themselves. That led me to the Zapoteco community here in Illinois. I saw one of their cultural performances, met with their leader Juana Santiago, and explained what I wanted — and what I didn’t want. We hit it off, and now I can call her a friend. Thanks to that relationship, we had a wonderful, authentic community bringing life to the film in a natural, respectful way.

 

A few words about the shoot as such, and the on-set atmosphere?

 

As I mentioned earlier, Nahual was one of the toughest productions I’ve ever worked on: We dealt with all the usual low-budget obstacles: noise, unpredictable weather, limited resources. We shot winter scenes here in Illinois and “Mexican” scenes (with greenery) mostly in Kankakee — about 85 to 90% of it. Then we went to Mexico for a week to capture exterior shots. That part of the shoot was brutal — temperatures over 100°F, up in the mountains. This wasn’t a Hollywood shoot where you step into a trailer between takes. This was as tough as it gets — but all those hardships added a realism to the movie that I’m very proud of.

 

Anything you can tell us about audience and critical reception of Nahual?

 

We’ve screened the movie in theaters three times so far, and the audience reactions have been very satisfying. They laugh when they’re supposed to, they get tense when they should, and if you sit in the back of the theater, you’ll see them jump during the scare moments. From a numbers perspective, the film is on Amazon Prime and has surprisingly done really well — especially in Europe, and particularly in Spain. We’re talking about millions of minutes streamed, which has been a very pleasant surprise. So yes, it feels like all the hard work is paying off.

 

Any future projects you'd like to share?

 

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Not exactly a future project — more like a current one. We're in the middle of shooting an anthology film titled The Raid. It’s about an immigration raid at a warehouse, but what the agents find inside is not what they expect. They discover different objects that lead into three separate horror stories, again inspired by Latin American mythology. As I’m doing this interview, I’m preparing to fly to my home country, Uruguay, in two weeks to shoot the second story. We’ve already shot one, and after I return, we’ll film the third story and the wraparound segment. The structure will be similar to the Amicus productions of the 1970s — movies like Asylum or Tales from the Crypt [the Amicus story - click here]. We’re right in the thick of it.

 

Your/your movie's website social media, whatever else?

 

Website: alphastudiosfilms.com

YouTube: NewAlphaStudios

Instagram: @rislasfilms

 

Anything else you're dying to mention and I have merely forgotten to ask?

 

Thanks for asking. If you visit our website or my social media, you’ll see I describe myself — and what we do — as working class filmmakers. It’s sometimes hard to explain that we’re making movies the same way actors and directors create community theater. We’re a group of people who’ve known each other for years. We get together, and even though I finance the projects, the budgets are very modest. We’re not trying to compete with Hollywood. We’re trying to tell stories regular people can connect with — because we are regular people. We’re not part of any elite. We are working class filmmakers.

 

Thanks for the interview!

 

Thank you for the interview.

 

© by Mike Haberfelner


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Thanks for watching !!!



 

 

In times of uncertainty of a possible zombie outbreak, a woman has to decide between two men - only one of them's one of the undead.

 

There's No Such Thing as Zombies
starring
Luana Ribeira, Rudy Barrow and Rami Hilmi
special appearances by
Debra Lamb and Lynn Lowry

 

directed by
Eddie Bammeke

written by
Michael Haberfelner

produced by
Michael Haberfelner, Luana Ribeira and Eddie Bammeke

 

now streaming at

Amazon

Amazon UK

Vimeo

 

 

 

Robots and rats,
demons and potholes,
cuddly toys and
shopping mall Santas,
love and death and everything in between,
Tales to Chill
Your Bones to

is all of that.

 

Tales to Chill
Your Bones to
-
a collection of short stories and mini-plays
ranging from the horrific to the darkly humourous,
from the post-apocalyptic
to the weirdly romantic,
tales that will give you a chill and maybe a chuckle, all thought up by
the twisted mind of
screenwriter and film reviewer
Michael Haberfelner.

 

Tales to Chill
Your Bones to

the new anthology by
Michael Haberfelner

 

Out now from
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