Your upcoming movie Dark Specter 2 - in a few words, what's
it going to be about?
This time around, the Dark Specter finds himself in a
life or death struggle with another one of his many enemies, the
ramifications of which find their way again into his personal life and it
makes the Specter make a choice he might not want to make.
What were your inspirations for
writing Dark Specter 2, and how closely will it be related to the
first Dark Specter?
original Dark Specter
was an adaption of a comedy skit brought to the
small to medium screen (I donít know what you are reading this on). In doing so I ended up having to ask myself many questions that you
donít normally have to consider when you are just writing something for
a few laughs. Who is this person really, why would his mother be
present if we assume he isnít just a loser, & why is he is so
flustered by that turn of events. As I sat with those questions, the
answers I began to come up with pointed me into a more realistic (well as
realistic as we can be talking about in regards to a supervillain) life
and world for the Dark Specter to be living in. From that thought
experiment came the idea of the second short. It will be directly
related to the original, all the situation setups that were hinted at in
the first one are explored at a greater depth and we examine what might
make the Dark Specter tick and why he makes the choices he feels compelled
what I know, you're planning for Dark Specter 2 to be much larger
in scope regarding action, effects work and the like than the previous one
- care to elaborate?
The original Dark Specter
was a one day, one location shoot that took place in the back of
an industrial manufacturerís warehouse. Most of the crew were
doing me a solid in working with me, they were all professionals and for
the most part friends of mine. Between them, the vfx artist, the
composer & the sound designer, we ended up with a short that doesnít
look like the small scale operation it was. However, I had wished I
could have done more. Which brings us to the Dark Specter 2.
To start, we are shooting over multiple days, with the primary shoot day
being our March showdown fight. We have already shot a few elements,
including a newscast that will be reporting on the fight. Speaking
of which; this one day of shooting will have a fairly large crew, probably
three times the size of the original shoot last year and a cast of about
28 people with extras included. The fight itself is being
choreographed by Henry Layton, who is a professional fight and stunt
choreographer; he has built a brutal looking encounter that incorporates a
lot of vfx elements from the get go. This time the fists will be
flying and the fireballs wonít be hitting things off-screen. We
have moments built right in to highlight the powers at play with main
characters. The fight is being shot on an actual downtown city
street during the day; which means street closures, traffic control and a
lot of wrangling. All in all, this one day set-piece will be more
complex than the entirely of entire Under the Doghouse web series shoot
was. We also will be going to the Specterís house to see his
family in their native environment, which is an additional, albeit smaller
set of logistical challenges. All in all, we are looking at 3 to 4
shoot days, 3 times the crew, and a lot more work to make it all run
What can you tell us about the
overall look and feel of your movie?
Dark Specter 2 will have the look and feel of a
superhero movie you might see in the theaters. We are shooting
4k and will be using cinema quality lenses for detail and depth.
Ideally it will feel as you would expect it to if suddenly two men started
to throw fireballs and sonic waves at each other in the middle of main
street right in front of you. The color palette with be rich to give
you that comics on the big screen feel. Ambitious? Sure, but we can
pull it off!
I'm just assuming
now that you'll again be playing the title character in Dark Specter 2
- so what will you draw upon to bring him to life, and how much fun is it
to play this fallible supervillain in the first place?
course, you donít create your own maniacal monster and then pass them
off to some shlub, you revel in it! The Dark Specter was always
supposed to show how life obligations and familial obligations can get in
the way of your potential. For myself, I have always had a part of
me that felt held back due to various obligations that I could not get out
of or have a lack of support or resources have prevented me from attaining
some of the goals I have set for myself. Bertrand is a vast
exaggeration of those dynamics, he could take over the worldÖ If only he
didnít have to take care of someone a little more important to him than
the world. Also, we all have that little voice in the back of
our heads that feels slighted by society itself and has the desire to
assert our superiority on the people we secretly look down on. As a
villain, you get to do indulge that voice openly and without apology.
It is amazingly freeing to be able to metaphorically let your pants down
and just fly your flag. Yesterday, I spent the better part of an
hour pretending to fight while talking in a funny voice, and this was all
considered ďpart of the jobĒ It doesnít get any more fun than
that. You havenít lived until you can watch yourself lasering open
a steel door. Being the Specter is the most fun Iíve had as an
you can tell us about the rest of your key cast and crew yet, and why
exactly these people?
I can tell you that
these are people I trust and can depend on. The people involved are
highly talented industry professionals; considering the risk that I am
taking in trying to do this project, they bring a level of comfort and
security just by my knowing that they will do their jobs effectively and
without issue. The DP is the same from one from the original Dark Specter;
Chris Warren has been with me going all the way back to the Under the
Doghouse days. Iíve watched him grow as an artist for the last 5
years and I donít know anyone who is as passionate about cinematography
as he is. Richard Tatum has been directing, acting, producing and
critiquing for at least 25 years, the man has a great ear and eye.
Art Hakhverdian is an amazing vfx artist and comics fan who
loves to use these projects to stretch his skills beyond the commercial
graphics realm and indulge in his passion of creating bad ass images.
Our sound guru Vince Tennant has been my friend for 6 to 7 years, works
managing a major Hollywood sound studio and just lives to create the
amazing sound scapes that he has done. Judy Nazametz is such a
talented woman, she brings such humor and attitude to everything she does
and I donít think this project would have been the same without her.
Mark Iverson is a very talented actor and someone who proved that he could
be trusted not only with performing the role I need him to but have the
discipline and control to not hurt me as we are shooting, we will be
hitting each other. These people have a great synergistic energy
that makes them more than just the sum of their individual parts. In
the end, most of the talent and ability I get to take credit for comes
from the abilities and the work ethic of these amazing people, without
them, Iím just a guy with a clever idea.
As far as I know, your film's
still in its fundraising stages as we speak - so what can you tell us
about your campaign?
I launched our Kickstarter yesterday please click here
to check it out and donate to it.
We are looking to raise about $5000 towards the
shooting of this short. All those things that I had talked about,
closing a street, getting permits and all that comes with it, all cost
quite a bit of money. Sadly porta-potties just donít magically appear
when you need them, you have to order them and make sure they are hauled
away. Same goes with dinner, that costs and we need all of those things
and more. This Kickstarter makes these things possible.
Once the funds are raised, what's
the schedule? And even though it might be waaay too early to ask, any idea
when the film might be released onto the general public yet?
far as the schedule goes, we really have 3 parts of the short. We
already shot part 1 last week when we did all our newscast setups.
We are going to be shooting our big fight on March 20th. We
will be shooting 2 days after the Kickstarter close so we have to prepare
regardless. There are a lot of logistics that are going into the fight so
we are looser about the final shoot date but it will be happening shortly
after the fight, sometime early April. And then post production will
take time since Art will have a lot on his plate in regards to the vfx, I
assume we will probably have a finished project by September.
also planning to extend Dark Specter into a series, right? So what
might future episodes have in store?
idea of extending to a series starts with this short, it really lays out
the central conflict the character is facing. While I donít have
any particular next episode to share right now, I am plotting out a season
arc that will cover the Specterís first appearance to the end results of
his first major plot. I am writing a show bible for all of this.
projects you'd like to share?
Two things. My dating comedy short Approve-O is
finally finishing up post, we have a few sound sessions left and it will
be ready for release.
My improv/sketch comedy group Bizarre Love Triangle is
starting to make our move from being just a live performance troupe to a
multimedia production. We are going to be launching both a YouTube
channel and a podcast in the next few months with regularly occurring
content. There are a lot of good people involved in Bizarre Love
Triangle, it is going to be very entertaining and high quality so keep
your eyes posted for it.
Your/your movie's website,
Facebook, Kickstarter, whatever else?
Feeling lucky ?
any of my partnershops yourself
for more, better results ?
The links below
will take you
Support Dark Specter 2 here:
Come learn more about it here: www.thedarkspecter.com
Learn more about me at my website: www.brucenachsin.com
Tweet me: @brucenachsin
Facebook my ass:
Check out Bizarre Love Triangle here:
you're dying to mention and I have merely forgotten to ask?
I were normal, Iíd have been an engineer. However Iím not so I
hope everyone enjoys the bits of comedy and silliness that I provide and I
also hope you also enjoy the little clever bits I hide in there as well.
for the interview!