We have talked about your upcoming film Bloom
here], but do bring us up to speed, what is it about?
is basically the story of a young woman, Lily, played by the
incredible Deann Baker [Deann Baker
interview - click here], who wakes up in a hotel bathroom, covered in
blood, with missing memories of the previous night. As she tries to piece
together what happened, she begins undergoing physical and emotional
changes. Her humanity begins to fade as she transforms into an inhuman
are taking quite an original route of distribution for Bloom
We are using our IndieGoGo campaign as the
primary method of distribution for Bloom, offering pre-orders of digital
copies, DVDs and special collector's items such as a VHS version and a
numbered, limited edition DVD with extra features. With the help of DriveThruRPG, who I have a long standing relationship with, we will be
delivering the digital downloads directly to backers at the end of the
campaign. We are also using the campaign as a launching point for a sort
of growing universe including a role-playing game, and if we exceed our
base goal, additional video products such as short films or a sequel.
Why not relying on more traditional
distribution methods, what were your experiences with those?
I suffer from a terrible condition in which I love making movies, but
loathe a good portion of the film business. With my first feature film,
Raymond Did It, I signed an awful deal with an incompetent distributor.
With my second film, Dry
Spell, I signed a slightly less awful deal with a
slightly more competent digital content aggregator. I was very unhappy
with the results. I felt that my films were opened up to a host of
problems (such as piracy, poor marketing decisions and bad deals made on
behalf of the films) that could have been avoided or addressed
differently. After those experiences I knew I had to try something new.
of the perks that can be ordered via your IndieGoGo campaign is a Bloom
role playing game - you just have to talk about that one for a bit? And
what can you tell us about some of your other perks?
Absolutely! The Bloom
role-playing game is just one way we intend on
expanding the world of Bloom
and allowing the audience to really take a
proactive and creative role in the world we explore in Bloom. I am a
filmmaker because I am a storyteller, and film is one way to present a
story. I have a great love for role-playing games and have been a gamer
for a good portion of my life. For over a decade, I've been publishing my
own role-playing games through Aegis Studios
so I'm experienced with game design. When I started thinking of unique
ways to bring the audience into the world of Bloom, the idea of making an
RPG just sort of made sense.
role-playing game will allow players to create a character
within this world we are crafting and explore the themes we examine in Bloom, such as the darker aspects of human nature, the importance of
family, friendships and morality, and the dangers of abandonment,
isolation and social disconnect. The basic mechanics of the game will be
similar to those used in Contagion Second Edition
but the system will be stripped down in terms of complexity and a greater
emphasis will be placed on the choices characters make in terms of their
overall story. It's a pretty exciting prospect to me to be developing this
In terms of other perks, we are offering backers the chance to be
directly involved with the creation of the game by working directly with
me to create a character that will appear in the final book. We are also
offering signed posters, scripts, headshots, soundtrack downloads,
collectors edition hardcopies of the film in various formats and digital
do a sales pitch, why should anyone go and buy Bloom, what makes it
Bloom examines the descent from humanity to monstrosity from a fly-on
the wall perspective. When crafting the film, I really wanted to nail the
camera down to Lily's perspective and focus entirely on what she is going
through. There is no mentor who walks her through the horrific,
dehumanizing process of her transformation and she is left to sort things
out on her own. I think that perspective is unique and interesting.
Bloom is also a world with the capacity to grow. The role-playing
game offers incredible potential for exploring the themes the film introduces.
Furthermore, if the campaign is a success, we have stretch goals planned
to further expand the world.
I have heard somewhere that you might be
planning a sequel to Bloom
- so what might that one hold in store?
we reach our basic goal, I do intend to place a sequel out there as a
potential stretch goal. Where Bloom
focuses its attention on Lily's
transformation from human to monster, the sequel would focus on the
aftermath of that transformation. Bloom
is slowly paced as the layers of
Lily are peeled away. If we are able to get to a sequel, we will begin
with Lily through that process, and we will be able to cut loose and take
things to a much more extreme, much more brutal level. In Bloom, Lily is
becoming a monster. In the sequel we would be able to explore the
ramifications of that transformation and see what it means to BE a
other future projects you'd like to share?
Feeling lucky ?
any of my partnershops yourself
for more, better results ?
The links below
will take you
As of right now
my attention is on expanding the world of Bloom
and growing the other
worlds I publish through Aegis Studios. I've just done three films
essentially back to back, and I think I could benefit from taking a few
months of downtime before hopping onto a new project. If we get to the
sequel place in the Bloom campaign, that will almost certainly be my next
movie's website, Facebook, IndieGoGo, whatever else?
can be found on IndieGoGo at
and on Facebook at
You can find out more about my oth role-playing games at
and hit me up on twitter at @Travislegge
for the interview!
Of course! Always a pleasure. Thanks for the chance to come
talk about my story.