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An Interview with Dan Brownlie, Director of GroupChat

by Mike Haberfelner

April 2025

Films directed by Dan Brownlie on (re)Search my Trash

 

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Your upcoming movie GroupChat - in a few words, what's it about?

 

GroupChat is about a lot of things haha. My elevator pitch was "Host meets Dungeons & Dragons" as it revolves around a group of friends who go online to play an in-universe RPG (role play game) called Necromancer. But the story itself delves into social and gender politics, betrayal and trusting our instincts.

 

With GroupChat revolving around a role-playing game, is that something you enjoy to do in your personal life, and if so, some of your favourite games?

 

Not for many years but I would love to pick it up again. I always loved the worlds of Dungeons and Dragons, Warhammer 40k and Warhammer as I was obsessed with monsters as a kid (well, still am) and would revel in that world and its lore. It's actually a huge part of how I became a horror fan. Just love monsters and creatures. My eldest brother (who still plays) is also an amazing painter and was really into it from a very young age so I would paw through all his books looking at the pictures of monsters and read his Elf Quest comics. But as I grew up I could never find people who wanted to play so I’ve not played in years, even though the lore and art of it all is still very close to my heart. The games I play now are mainly board games, PS5, Magic, the Gathering. But not half as often as I would like. As a child, Space Hulk and Hero Quest were always my go-to, and loved Blood Bowl.

 

(Other) sources of inspiration when writing GroupChat?

 

Well, I am a found footage freak. I love the genre, and when done well, I think it's the best subgenre out there. As you may have guessed from my earlier answer Host (2020) was a huge influence. It's just a perfect movie. But not just the film, but the way it was shot over Zoom, the time it hit. Just amazing, and completely blew me away. Other than that, I'd have to say the Unfriended films were also up there in terms of cinematic influences.

 

On a more personal level, this film was really a way for me to cope with the passing of my father a few years prior. Not to go too deep into it, but I was in a situation where I wasn't allowed to grieve my own father's passing. As he was one of my heroes his death was catastrophic, and not being 'allowed' to grieve properly left a heavy hole in my soul. As it was such an immensely personal script, I threw everything I had at it. I took the world at large, politics, work politics, gender politics, and betrayals that I have had in my life. Just threw my emotions into it. It was funny as when I was getting people to read the script for feedback, I started with close friends and family, then moved my way up to professional writers and producers I know. The people who knew me more personally all said "Jesus, this must have been so hard for you to write." And the people who knew me in the more professional sense said "This is really powerful stuff." So my hurt, my trauma, though painful to write, definitely brought something amazing to the script.

 

Soon after writing I had hit another rather awful life change that put me in a really bad place. Once I managed to get my footing back, I needed something positive to get me out of the darkness, so took it upon myself to make this script a reality. So it was born from a dark place and helped me through another.

 

Do talk about your movie's approach to horror!

 

The approach to horror in this film is as personal as the film itself. The "horror" aspects of the film are not the true horror behind the story. Much like George A. Romero films, the horror is people, not the things that go bump in the night. That and the more personal horror of trauma, as well as other topics that are close to my soul. Horror is such an amazing genre as you can explore so much in situational metaphors. There's some really dark stuff in here, but I can present it in a much safer way as it's through situational metaphors.

 

How close will you stick to the actual groupchat concept in GroupChat?

 

Part of the fun with found footage is how you can manipulate reality, so we've definitely had a lot of fun with that. I feel that there are several ways of doing found footage. Pull it off to make it as real as possible is the most commonly used one (though people have said that's impossible since The Blair Witch Project did it, I disagree. There are very good faux documentaries that have definitely pulled that level of deceit, including one called S&Man that totally fooled me when someone just randomly put it on). Then there's the other approach like Deadstream that knows what it is and has fun with it, or the much-mentioned Host which convinces you you're in reality then springs the horror on you. GroupChat is a mixture of the latter two approaches. Though the film is crafted with the logic that if you put it on, you could easily be convinced it is a livestream, it does have fun with the screen life aspect when it gets going. But like any great found footage film (and yes...I'm saying GroupChat is a great found footage film) we add a little extra, play around in the sandbox and do something a little different at times.

 

A few words about your directorial approach to your story at hand?

 

The whole point behind my approach was to make it as organic as possible. It's a horror film based around magic with some obviously not real things happening. So to balance out the lubriciousness, the characters needed to be as real as possible.

 

We had so much prep work building up to the shoot, that once we got on set it was just about the ebb and flow. Actors would say "I've got an idea" and before hearing it I'd just say "go for it" as I knew they were all so in sync that they could pull something off and improve it. There's a point in the film where the cast just completely crack up. And that's genuine, no one knew what the character was going to do, and it was genuinely hilarious. Other points they pulled some stuff that knocked us all on our arses, we just didn't see it coming and it worked so damn well. They had such freedom because they all knew the story and their characters so well that they could explore their spaces and reactions to the world we had created.

 

What can you tell us about GroupChat's cast, and why exactly these people?

 

Simple and boring answer. They are all amazing. Each one just nailed their characters and seeing the finished film I honestly could not think of better people to play them. There is a cameo or two of people I've worked with before like Debbie Rochon [Debbie Rochon interview - click here], who is just so damn good I'd cast her in anything I had a role for her for, but most of the cast came through a lot of interviews, demo tapes and chats.

 

Do talk about the shoot as such, and the on-set atmosphere?

 

When I first told people I was going to shoot a feature film in 4 days they laughed at me and called me crazy. Then I told them how I was going to do it. They still laughed and called me crazy but added "you know what... I can see that working"

 

My approach was to create a real world.So, 5 actors, 5 cameras. Everyone getting shot at once with up to 30 minute takes. Sounds insane. But my logic was, get theatrically trained actors. On stage they can be there for an hour without a break, so they must be able to pull off 30 minute takes. For this I had one simple rule. Stay in character. If you stumble on a line, stay in character. If someone else stumbles on a line, stay in character. If something unexpected happens, stay in character. If there's smoke, the set is on fire so get the fuck out. But the point was they would remain in character at all times, so whatever happened they were completely immersed in their character.

 

But theatrical training or not, we needed to rehearse, and that is where Jennifer Jones came in. She is an amazing acting coach and worked with the cast to really get the best out of them. And when we had to change a key member 5 days before shooting, she really pulled it out of the bag. All this made for a truly amazing and authentic performance.

 

So the shoot was insane. As mentioned, we had 5 actors running on 5 cameras doing up to 30 minute takes, all at once. That made for great collaboration and real-time character interaction that really brought the set to life. Yes, it was definitely a challenge for everyone involved, but it really paid off.

 

This was not only having an amazing cast, but also an amazing crew, our DOP Kemal Yildirim [Kemal Yildirim interview - click here], who was running 5 cameras at once, his assistant Dan Burgess and the one-man army that is Lewis Chadwick who was recording and live sound mixing 5 people at once. Having one makeup/FX person (Rebecca Wheeler) running that entire one-person department. Mel Morley who not only produced this alongside me, but took on 1st AD duties too!  Not to mention having to keep an eye on the five people at once, make notes during and then give feedback between takes. It was a challenge, but that energy and these people really brought the set to life.

 

On-set atmosphere is very important as we all know. I stick to “Uncle Lloyd's" (Lloyd Kaufman) on set-rules: "Safety to people, safety to people’s property, make a great movie." I personally carry out risk assessments, fire evacuation, check for people’s allergies, make sure all food requirements are taken care of etc. So I always want everyone who sets foot on that set to feel comfortable, valued and above all else safe.

 

Onto the shoot atmosphere, I had a plan set from day dot. From the moment I started casting it was about getting the actors into character. For the audition sheets I sent a one page monologue that was the film's events from that character's point of view, so even before they got the part they were taking in the character. Pre-shoot we had rehearsals (with the amazing aforementioned Jennifer Jones) and got the cast to hang out, so they had an organic friendship on set. But my immersive shooting plan didn't stop there. The film was low key set around Halloween and was shot in order. So for the first day we shot act one. For this I had a pumpkin spice candle lit and Horrorpops (a psychobilly band) playing on a Bluetooth speaker as in act one everything is relatively nice and normal. On day two, where things were going a bit more horror, I had a pumpkin spice candle when they walked in the door. But further into the set I had a Halloween Horror Nights candle and The Creepshow (a slightly more aggressive psychobilly band) playing. On the third day, when it was all kicking off, I had the Halloween Horror Nights candle lit as they first walked in and The Menstrual Cramps and Dream Nails (punk rock bands) playing. So as soon as they set foot on the set each day, the vibe was different.

 

You of course also have to talk about GroupChat's wonderful poster by Graham Humphreys, and how much of a say did you have or demand in its design?

 

Graham Humpreys....I used to collect his artwork on VHS' back in the day not knowing the name (as they didn't credit artists on the box). No idea why, but I assumed the artist who created this work was American and dead. Again, no idea why, but without the internet I guess I just came up with a backstory for this unknown to me artist. One day at a Bizarre Magazine event I met this very kind, unassuming person who said he was a poster artist and his name was Graham Humphreys. So later on I went back home and googled his name....well, my then thirty-something-year-old mind just blew, and the next time I saw him I geeked out so much that the time after I felt the need to apologize, haha. He was amazingly gracious about it, as only he can be. But the fact I'd actually met a legend of mine was just too amazing to comprehend.

Since then I have had the great pleasure of hanging out with him at various parties and gatherings and he is one of the nicest people you'll ever meet (I know a lot of people say this, but with him it's true).

 

When it came time for the poster art, I knew I needed something special with this film so I made sure there was a budget for Graham's works. I approached him through his site and asked if he had time for the commission and thankfully, he did. I mocked up a basic design and gave it to Graham and he created the masterpiece that is now representing my film. Honestly, it's a literal dream come true. I genuinely shed a tear when I first saw it. This piece of art is just so amazing on so many levels it's unreal.

 

The $64 question of course, when and where will GroupChat be released?

 

We are starting to submit to festivals now so hopefully later on in the year it will be gracing the screens. But as we have only just started submitting, we have no dates as of yet.

 

Any future projects you'd like to share?

 

I have a shoot-ready script that we are currently shopping around with my producer Mel Morley. Again, very personal in parts. It's born from a different place, explores different aspects of different trauma. There’s still a lot of ‘me’ in there, but it’s a different vibe, more action and gore heavy, but still a character piece. This one will be more traditionally shot. I would like to go back to found footage at some point. But this script demanded a more traditional cinematic style to bring it to life.

 

Your/your movie's website, social media, whatever else?

 

Well yes, haha. Here's another fun thing about this project. As it's a very character/dialogue-led screen life film, it's a challenge to post a lot about it without major spoilers or just having pictures of people on screen. So instead of a GroupChat Instagram page, we have created a page for the in-universe game of Necromancer they are playing (@necromancergame) where we are blending the reality of the film around the publicity of launching/promoting a fake game. This has led to the website https://necromancersaga.com/ which has its own little surprises hidden in it. Though we are currently using the page as if it's for the fake game promo, there are lots of easter eggs and links to the film and its reality, as we are continuously blending that reality as the campaign goes forward. Though we are sticking to its reality, we want people to figure out it's promo for the film and have fun with it. There's another very secret easter egg that will be a constant, but that's being kept a secret as people will click once they see the film.

 

Anything else you're dying to mention and I have merely forgotten to ask?

 

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Yes, firstly I'd like to thank every single person who supported and continues to support this film in every way they do. As I mentioned, this film is hugely personal to me and the love and support it's got from so many people has just been amazing. And that includes people like you who are giving me the chance to talk more about this film online. It is really appreciated and that's not just from me, but everyone else who has taken part in this film.

 

I could do like several interviews on how this got put together and they'd all be different, haha. There was just so much going on, people coming in and saving a potential crisis, showing support and spreading the love.

 

If anyone would like to keep up with my personal/professional account on Instagram it's @cereal_and_horrorstuff and my producer is @mrlmorley there we'll be posting the more blatant GroupChat content and updates, but if you want to get into the spirit of things then make sure you follow @necromancergame for some reality blending fun

 

Thanks for the interview!

 

© by Mike Haberfelner


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Thanks for watching !!!



 

 

In times of uncertainty of a possible zombie outbreak, a woman has to decide between two men - only one of them's one of the undead.

 

There's No Such Thing as Zombies
starring
Luana Ribeira, Rudy Barrow and Rami Hilmi
special appearances by
Debra Lamb and Lynn Lowry

 

directed by
Eddie Bammeke

written by
Michael Haberfelner

produced by
Michael Haberfelner, Luana Ribeira and Eddie Bammeke

 

now streaming at

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Amazon UK

Vimeo

 

 

 

Robots and rats,
demons and potholes,
cuddly toys and
shopping mall Santas,
love and death and everything in between,
Tales to Chill
Your Bones to

is all of that.

 

Tales to Chill
Your Bones to
-
a collection of short stories and mini-plays
ranging from the horrific to the darkly humourous,
from the post-apocalyptic
to the weirdly romantic,
tales that will give you a chill and maybe a chuckle, all thought up by
the twisted mind of
screenwriter and film reviewer
Michael Haberfelner.

 

Tales to Chill
Your Bones to

the new anthology by
Michael Haberfelner

 

Out now from
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