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An Interview with Jackie Payne, Writer and Co-Director, and Cara Claymore, Star and Co-Director of Werewolf Game

by Mike Haberfelner

April 2025

Cara Claymore on (re)Search my Trash

Jackie Payne on (re)Search my Trash

 

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Your new movie Werewolf Game - in a few words, what's it about?

 

Jackie: Werewolf Game is about societal control systems that force good people into making choices that harm others.

 

Cara: How fear distorts human connection, as well as how living from the heart is an act of supreme courage.

 

Basic question, why base a horror movie on the actual Werewolf Game, and is that a game you participate in often in your private lives?

 

Jackie: I played a similar version, Mafia, in high school and was a fan of the Among Us memes. I read a Japanese manga that used the party game as a premise for creating horror. Inspired me to create a film that used the Werewolf Game premise as a jumping off point for a dystopian thriller with that same feeling of adventure as the Japanese film Battle Royale.

 

Cara: Not particularly, although the few times I've played similar games it's been a lot of fun. I'm mostly motivated by what makes a compelling story, and when Jackie brought the idea for Werewolf Game to me, I saw clearly that it was a great set up for some potent high-stakes drama and action.

 

Jackie, what were your sources of inspiration when writing Werewolf Game?

 

Jackie: I wrote the film during the early days of Covid lockdown in New York City. Watching the paranoia unfold and news of the worst unraveling daily, I wanted to create a movie where people were locked down, isolated and forced to work together under confusing life-or-death circumstances.

 

What can you tell us about your movie's approach to horror?

 

Jackie: One of my biggest influences is John Carpenter's The Thing. I find paranoia mixed with the creeping dread of certain doom to be an effective mix for creating atmosphere. Forcing people to make impossible choices under pressure with little information can be stressful no matter what the circumstance, add murder to the mix and it is going to be a rough time.

 

Do talk about your directorial approach to your story at hand?

 

Jackie: I have an incredible amount of empathy for my characters and try not to be cynical towards their struggles no matter how much I may disagree with their point of view. What interests me most in stories are the moments of triumph out of seeming impossibility, although it always comes at a great cost and not everyone will make it.

 

Cara: Likewise. I try to identify with each character's point of view as earnestly as I can so I can help motivate the action in ways that center the personal power of the actor and their character.

 

Having directed Werewolf Game with one another, what was your collaboration like?

 

Jackie: Cara is my main creative partner and life partner, every second spent with her is a delight! Being able to create art together on the level of a feature film was a dream come true. We are keen to listen and encourage each other's enthusiasm. After a decade of working together we have a system of trust and instinct that creates very little creative disagreements. Both of us are extremely fond of genuine enthusiasm and will usually cave under who has the most consistent, positive energy about a creative problem.

 

Cara: Hell yeah! I feel like we have cultivated a dynamic that is akin to being a little kid and playing a really immersive game of pretend. We try to build up and amplify each other's ideas and give each other as much enthusiasm as possible. And we both trust each other's sense of taste and resonance - if an idea is really not landing for the other person to the point of dislike, we'll explore that too. We never try to strong arm the other person into a creative choice they genuinely dislike.

 

Werewolf Game isn't the first movie you've worked on with one another -- so what can you tell us about your previous collaborations, and how did you two first meet even?

 

Jackie: We met in college, The School for Film and Television in New York City, and became fast friends. We have collaborated on a web series called Asher, and have a wild new short film releasing soon called Be Not Afraid. We love the process of writing and directing together and hope to collaborate on many future projects.

 

Back to Werewolf Game: Cara, you also appear in front of the camera in your movie - so what can you tell us about your character, what did you draw upon to bring her to life, and how much Cara Claymore can we find in Suzie?

 

Cara: I've always been inspired by larger than life heroes like Aragorn, Sarah Connor, and the X-Men. I wanted Suzie to feel like the type of person who makes everyone around her feel a little braver and a little more optimistic - someone who clearly knows how to problem-solve and is confident in her choices, because she's done hard things before and knows what she's made of. Doing that was a process of staying emotionally present with my character's reality and personal truth - her desire for freedom, and her fury at the injustice she is witnessing. To that end, I brought a lot of my own sense of value to the character. I am enraged by injustice, and witnessing it stokes the fire of my personal courage. I'm at my bravest when I'm acting from my love for other people and desire for communal joy and healing.

 

Do talk about the rest of Werewolf Game's cast, and why exactly these people?

 

Jackie: Several of the cast are our close friends, so we have had a relationship before the film. We keep in touch with the rest of the cast through social media. Many live in LA and we are NYC-based.

 

Cara: Some of our casting was pretty magical in how it happened, too. I drew a sketch of Natalie based on how Jackie was envisioning the character, and when I saw Tabitha Jane's audition tape I was just gobsmacked - she looked and felt exactly like the character I had drawn, down to the haircut, and her performance was dynamite. It was like she was conjured out of the vision. I'd say a lot of our casting happened incredibly smoothly like that; actors just absolutely nailing the character out of the gate, and then us also clicking well professionally when we interviewed them.

 

A few words about the shoot as such, and the on-set atmosphere?

 

Jackie: The crew overcame incredible obstacles presented to us on the days of filming. The cast were extremely supportive and close knit with each other. Most of the core team shared a large house while filming. Coming from a theater background, we give the acting space reverence and respect. We encourage everyone who is on set during filming to stay focused and with the creative energy of the actors. There were also incredible time constraints so there was a decent amount of hustle and bustle from the crew.

 

Cara: I felt electrically alive from the moment I woke up at 4 AM to the moment I went to sleep at 11 PM. Every day was a rollercoaster of incredible focus, collaboration, and on-the-fly decision making as we navigated the various constraints of filming, as well as last minute challenges. The onset atmosphere was incredibly loving and playful, because everyone came together as a team to secure the vision. We even had actors stay after they were wrapped just to support each other. I am forever grateful to the amazing cast and crew who gave it their all. Long live the Wolf Pack!

 

Anything you can tell us about the audience and critical reception of Werewolf Game?

 

Jackie: Great question. We hope audiences love and support the current version of the film. Personally, it is difficult to comment on the current reception of the film because it was made without our creative involvement or input. We only saw the film recently and are sympathetic to the critical response. We are hard at work on a brand new cut of the film with remastered 4K footage, sound, digital effects, musical score, and a ground up recut of the footage.

 

Based on your experience on Werewolf Game, could you imagine to ever make another movie with one another? And/or any other future projects you'd like to share?

 

Jackie: We have a new short film releasing this year called Be Not Afraid and a new horror film in development currently titled The Final Exorcism. There is also a sequel planned for Werewolf Game that I would love the opportunity to create in the future.

 

Cara: We've been creative partners for over a decade, but it feels like we're just getting started! Our next projects are fun, ambitious stories that we can't wait to get in front of audiences.

 

Your/your movie's website, social media, whatever else?

 

Jackie: I am on Instagram: @sunstrikepictures

 

Cara: I am @Caraclaymore on Instagram and Threads, and have a free Substack where I talk about film, personal cultivation, spirituality, magic, and physical culture: Strengthmagick.Substack.com

 

Anything else you're dying to mention and I have merely forgotten to ask?

 

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Jackie: Creating Werewolf Game was one of the most harrowing and beautiful experiences of my life. A sacred journey of growth and determination. I cannot wait for the audience to see the unforgettable thrill ride that is Werewolf Game!

 

Cara: I want to shout out Peter MK McManus (who plays "Matt"), Carolyn Schaumburg (BTS photography, associate producer) and Daniel Lonsbury (1st AD) for their presence and amazing work on set as professionals and friends. From Peter taking me to Gold's Gym at 4 AM to get focused for the day, to Carolyn being my go-to for when I was frazzled and needed help with some random task (and capturing the whole filming experience with beautiful shots), and to Daniel for being an absolute rock of steady presence and keen insight, I am so grateful to them, and to the entire cast and crew, for going above and beyond in every way conceivable.

 

Thanks for the interview!

 

© by Mike Haberfelner


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Thanks for watching !!!



 

 

In times of uncertainty of a possible zombie outbreak, a woman has to decide between two men - only one of them's one of the undead.

 

There's No Such Thing as Zombies
starring
Luana Ribeira, Rudy Barrow and Rami Hilmi
special appearances by
Debra Lamb and Lynn Lowry

 

directed by
Eddie Bammeke

written by
Michael Haberfelner

produced by
Michael Haberfelner, Luana Ribeira and Eddie Bammeke

 

now streaming at

Amazon

Amazon UK

Vimeo

 

 

 

Robots and rats,
demons and potholes,
cuddly toys and
shopping mall Santas,
love and death and everything in between,
Tales to Chill
Your Bones to

is all of that.

 

Tales to Chill
Your Bones to
-
a collection of short stories and mini-plays
ranging from the horrific to the darkly humourous,
from the post-apocalyptic
to the weirdly romantic,
tales that will give you a chill and maybe a chuckle, all thought up by
the twisted mind of
screenwriter and film reviewer
Michael Haberfelner.

 

Tales to Chill
Your Bones to

the new anthology by
Michael Haberfelner

 

Out now from
Amazon!!!